SRD:Divine Feats

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Divine Feats

The feats in this category share a few characteristics. First, they all have as a prerequisite the ability to turn (or, in most cases, rebuke) undead. Thus, they are open to clerics, paladins of 4th level or higher, and any prestige class that has that ability. (An ability to turn other creatures does not qualify a character to select one of these feats.) Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead. Each use of a divine feat costs the character one turn/rebuke attempt from his or her number of attempts each day. If a character doesn’t have any turn/rebuke attempts left, he or she can’t use the feat. Since turning or rebuking is a standard action, activating any of these feats is also a standard action.

List of Divine Feats


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gollark: This is irritating. I did NOT decline the call!
gollark: ddg! void star
gollark: You should clearly™ designate a channel for AutoBotRobot Apiotelephone™ incoming/outgoing calls.
gollark: DST bad:- vast work for programmers, has caused many bugs- not even consistent times place to place, so even more problems- causes problems for less smart clocks without access to timezone databases e.g. watches, wall clocks- essentially the most "government" thing ever - someone identified a "problem" with stuff happening at the wrong times, so the solution was to *edit the very fabric of time itself* and not push for changed working hours
gollark: Hmm, we need generalized timezones, lyricly, then. What if I want to be on Mars?
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