SRD:Divine Feats

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Divine Feats

The feats in this category share a few characteristics. First, they all have as a prerequisite the ability to turn (or, in most cases, rebuke) undead. Thus, they are open to clerics, paladins of 4th level or higher, and any prestige class that has that ability. (An ability to turn other creatures does not qualify a character to select one of these feats.) Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead. Each use of a divine feat costs the character one turn/rebuke attempt from his or her number of attempts each day. If a character doesn’t have any turn/rebuke attempts left, he or she can’t use the feat. Since turning or rebuking is a standard action, activating any of these feats is also a standard action.

List of Divine Feats


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gollark: You "can" break rules quite frequently. That doesn't mean it's sensible to.
gollark: Probably not people who violate ALL rules, but ones who violate *some subset* of them in interesting ways.
gollark: If you go out of your way to do exactly the opposite of what "rules" say, they have as much control over you as they do on someone who does exactly what the rules *do* say.
gollark: I'm glad you're making sure to violate norms in socially approved ways which signify you as "out there" or something.
gollark: > if you can convince them that their suffering benefits other people, then they'll happily submit to itI am not convinced that this is actually true of people, given any instance of "selfishness" etc. ever.
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