SRD:Chimera Skeleton

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CHIMERA SKELETON

Chimera Skeleton
Size/Type: Large Undead
Hit Dice: 9d12 (58 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 13 (+2 Dex., –1 size, +2 natural),, touch 11, flat-footed 11
Base Attack/Grapple: +4/+12
Attack: Bite +7 melee (2d6+4)
Full Attack: Bite +7 melee (2d6+4) and bite+7 melee (1d8+4) and gore +7 melee (1d8+4) and 2 claws +2 melee (1d6+2)
Space/Reach: 10 ft./5 ft
Special Attacks:
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 19, Dex 15, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Environment: Temperate hills
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 10–13 HD (Large); 14–27 HD (Huge)
Level Adjustment:

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.



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gollark: What about 9-dimensional indentation?
gollark: Indent with 9.6+3i spaces.
gollark: I do agree that the borrow checker can be annoying, but at least you're more likely to get an application which works properly than with C(++).Most of the time higher-level languages are probably the answer anyway.
gollark: It'd need caching.
gollark: ```pythonfrom esolangs_programming_channel import ability_to_import_from_esolangs_programming_channel```Now you *have* to make it.
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