Run and Gun (3.5e Feat)

Run and Gun [(General, Fighter]

3e Summary::When you can't stop to talk, but you wanna send a message.
Prerequisite: Spring Attack, Shot on the Run, or Adroit Flyby Attack; Dexterity 16
Benefit: An upgrade to either Spring Attack, Shot on the Run, or Adroit Flyby Attack. Run and Gun functions as whichever of these 3 are used as a prerequisite, but allows for multiple attacks through the move action, each of which may be at any point throughout the movement. The attack bonus for each of these attacks are the same, that of the lowest attack used. If Attack Bonus is 20/15/10/5 normally, and 4 attacks are used, all the attack bonus becomes 5/5/5/5 if only 3 are used, the bonus is 10/10/10. For 2, 15/15 and normal bonus for one.
Normal: Normally Attack action must be done either before or after move action, but not both. With Spring Attack, Shot on the Run, or Adroit Flyby Attack, only one attack may be done between two move actions.

Back to Main Page 3.5e Homebrew Character Options Feats General Feats

gollark: <@251504001827340288> Actually, coroutines are not `buffered`.
gollark: Okay!
gollark: Do you have something against potatOS?
gollark: Yes, I Used One Before™.
gollark: Yes, just not effectively, efficiently or usefully!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.