Rubber Human (5e Race)

This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Rubber Human

Physical Description

A rubber human looks like a normal human

History

A Rubber Human is a normal human who made a deal with a demon, this gives him incredible elasticity while preventing him from swimming in the water.

Society

It's rare to meet a rubber man, and in the case it is impossible to distinguish him from a normal human.

Rubber Human Names

Male:see male human names

Female: see female human names

Rubber Human Traits

Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. Rubber Humans reach adulthood in their late teens and live less than a century.
Alignment. Rubber Humans tend toward no particular alignment.
Size. Rubber Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium. Rubber Human's average weight is 100 pounds.
Speed. Your base walking speed is 30 feet.
Rubber Body. Your body is made entirely of highly elastic rubber, so any part of your body can stretch up to 30 feet. This feature increases your melee attack range, that now deal a bludgeoning damage equal to 1d4 plus your dexterity modifier.
Light Material. Your unarmed attacks have the "light" feature.
Rubber Slings. You can grab something heavier than you (within 30 feet) with your arms by doing so you can launch yourself in the direction of that object / creature by traveling a distance equal to twice the length of the arms before launching. If you grab a creature you can make a roll to hit it, if you hit, the creature suffers 1d6 bludgeoning damage plus your dexterity modifier, moreover the creature must make a saving throw in strength (DC = 8 + your dexterity modifier + your proficiency bonus), if the target fails the save throw, is rejected by a distance equal to your arm length, before the launch, divided by 2. Throwing yourself this way counts as an action, hitting the target does not count as extra action.
Rubber Fortitude. You are immune to bludgeoning (only from non magical attack) and lightning damage but vulnerable to cold damage.
Deal With the Devil. You can't swim in water.
Languages. You can speak, read, and write Common and one other language of your choice.


5.00
(one vote)

Back to Main Page 5e Homebrew Races

gollark: Oh, THAT'S why new dragons don't have them.
gollark: Or, you know, the encyclopedia?
gollark: takea llthe SPUDS
gollark: We shouldn't let dragons be constrained by stereotypes regarding their race. Witchlights can be good too.
gollark: Stare into their spriteful depths... become one with the PNG files...
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.