Rope Axe (3.5e Equipment)

This weapon, effectively the blade of a greataxe on 10 feet of silk rope (making it a reach weapon), is extremely difficult to use but is highly effective and unlike most other weapons with reach, it can be used against an adjacent foe. It requires both hands, a minimum strength score of 15, a minimum dexterity score of 13, and the appropriate weapon proficiency feat to use without penalty.

Axe, Rope
Exotic Two-Handed Melee
Critical: ×2
Range Increment:
Type: Slashing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d4*1
Diminutive*1d6*1
Tiny*1d8*2
Small20 gp1d106 lb.5
Medium20 gp1d1212 lb.10
Large40 gp3d624 lb.20
Huge*4d6*40
Gargantuan*6d6*80
Colossal*8d6*160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

As a special note, the silk rope can be sundered rather than axe head, following the rules for rope and using the stats for silk rope. Alternatively, the silk rope can be replaced with chain, instead using the stats for chain. In either case, it requires an attack roll versus the attack roll made by the wielder when he or she attacked their target. Also, the target of an attack cannot attempt to sunder the rope or chain, only those adjacent to both the target and the wielder may.

To replace the rope with chain costs an extra 30 gp, which adds 3 lb to the weight.



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