Rocket Launcher (3.5e Equipment)

A large metallic tube makes up most of its body, meant to be slung on the shoulder and fired on one knee. It has an eyesight and trigger slung underneath. The classic bazooka, it is a fireball in every shot, but the ammo is expensive, rare, and reloading is a major pain.

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A typical rocket launcher
Rocket Launcher
Exotic Two-Handed Projectile
Critical: 20/x3
Range Increment: 90 ft.
Type: Special (see below)
Hardness: 10
SizeCost1DamageWeight1hp
Fine*2d60.5 lb.1
Diminutive*4d61 lb.1
Tiny*6d62 lb.2
Small15008d64 lb.5
Medium150010d68 lb.10
Large300012d616 lb.20
Huge*14d632 lb.40
Gargantuan*16d664 lb.80
Colossal*18d6128 lb.160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Firing is a full attack action that provokes an attack of opportunity. Reloading is also a problem, taking a full round action, unless you have the ammo on hand next to you (making it a standard action). If you have someone to reload for you they do it as a standard action, and you may continue to fire.

The Reflex DCs are based on the type of rocket ammo you have used. The damage is the same for all however. Those that succeed on their attack roll and hit a target deny that target a Reflex save. All others in a 10 ft. radius can make saves as normal.

Despite it being mundane itself, its ammo is magical. The type of ammo determines the type of damage, the default being fire. Unusual variations of this exist.



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