Riyria (Royce) (3.5e Class)

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Riyria

Based off the book series Riyria Revelations, the character Royce Melbourne.

Making <Royce>

If Royce does not have his girl (Gwen) or if she is in danger, so is everyone else. Without Hadrian by his side, he is merciless.

Abilities: Dexterity>Wisdom=Intelligence>Constitution>Strength>Charisma

Races: Half-Elf only

Alignment: Lawful-Neutral or Chaotic-Neutral. With a loving relationship, Lawful, without Chaotic.

Starting Gold: 4d10 x 10; 240gp

Starting Age: Moderate, middle-aged (long lived Half-Elf; at least 50).

Table: Royce Melbourne, Riyria

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+1+2+2 Feat: Evasion, Two Weapon Fighting, Blade Flick, Disguise +7 to be Human, Sneak Attack 1d6
2nd+2+2+3+3 Feat: Nimble Fingers, Stealthy, Trapfinding, like Rogue,
3rd+3+2+4+3 Feat: Hide/Move Silently +2 ranks, Sneak Attack 2d6
4th+4+3+5+4 Trap Sense +2, like rogue. Feat: Uncanny Dodge
5th+6/+1+3+6+5 Sneak Attack 2d8 +2, Oppurtunist, like Rogue
6th+7/+2+4+8+7 Slippery Mind, Improved Evasion, like Rogue
7th+8/+3+5+10+9 Modified Cripping Strike, Danger in Plain Sight, Sneak Attack +3d8 +2
8th+9/+4+6+12+10
9th+11/+5/+1+++ <-any class features gained at this level->
10th+13/+7/+2+++ <-any class features gained at this level->

Class Skills (9 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.


Half Elf Riyria (Royce) Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DCResult
5<-common knowledge->.
10<-not so common knowledge->.
15<-rare information->.
20<-very rare information->.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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