Rise of Martyrs (3.5e Epic Spell)
A chorus of angels rings about the battlefield, divine light shines through the heavens and the heroic dead return to do battle one last time. All good-aligned creatures within the spell range are resurrected, and gain +5 to their strength and Constitution scores but once the battle is won they depart the mortal coil again. As per the usual, any creature unwilling to return is not raised.
Conjuration [Healing, Good] | |
Spellcraft DC: | 73 |
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Components: | V, XP |
Casting time: | 1 Minute |
Range: | 640' Emanation from caster |
Targets, or Area: | All non-evil dead creatures within the spell range |
Duration: | Instantaneous |
Saving Throw: | None, but see text |
Spell Resistance: | Yes (Harmless) |
To Develop: | Life Seed +27, Change to emanation +4, Increase area b 600% +24, good creatures only ad-hoc -4, 2,000 xp burn -20, Can be dead for 500 years +30, may only be developed and cast by a good cleric ad-hoc-4, Only lasts until the battle is done ad-hoc-17, Fortify seed +17, +5 to Str and Con +20 very specific material component -4 To develop: 657,000 gp, 13 days, 26,280 xp, |
Material Component: A rib and femur of a martyred saint of the same alignment as the caster
XP Cost: 2,000
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