Rimecorpse (4e Creature)

Rimecorpse

In areas of extreme cold sometimes fate claims the lives of the unsuspecting, draining the warmth from their bodies and slowly freezing them to death. If the victims of such tragedy suffer too long, or find themselves descending into hopeless misery, often the forces of the Shadowfell will fill their lifeless husks with a dark energy reanimating them with a hunger for warmth and comfort that they can never find. These horrifying creatures are called rimecorpses. Rimecorpses look very much like they did in life, only their bodies are drained of color and their faces are gaunt and twisted in the final throes of eternal agony. Ice and frost clings to their hair and skin with their eyes and lips drawn open as if partially dessicated by some hideous agent.

Rimecorpse
Level 5 Brute
Medium Natural Animate (Cold, Undead)
XP 200
Initiative +2 Senses Perception +3, darkvision
Hoar Frost (Cold) aura 2; living creatures within the aura suffer a -2 penalty to all defenses.
HP 80; Bloodied 40
AC 17; Fortitude 22, Reflex 17, Will 18
Immune cold, disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4 (ice walk)
Frigid Touch ♦ at-will
Effect: +8 vs. AC; 2d8+4 cold damage. In addition the target takes 5 ongoing cold damage (save ends). First Failed Save: Target is Slowed. Second Failed Save: Target is Slowed and Weakened.
Frost Burn ♦ at-will
Effect: +6 vs. Ref; 1d6+4 cold damage. The rimecorpse must grab a target's handheld fire source (torch, lantern, etc.), upon doing so the flame is extinguished and the rimecorpse heals 5 hit points, as well as causing the aforementioned damage to the target. A rimecorpse can also use this power on non-held fire sources (campfires, braziers, etc.) again extinguishing the flames and healing themselves 5 hit points. This use of the power does not require an attack roll.
Defrosting Life ♦ at-will
Effect: A rimecorpse absorbs all attacks that use the fire keyword, healing themselves the amount caused by the attack (up to their maximum HP of 80) instead of taking damage. Additional damage above their maximum HP is ignored.
Skills Athletics +10
Str 16 (+5) Dex 10 (+2) Wis 12 (+3)
Con 20 (+7) Int 12 (+3) Cha 3 (-2)
Alignment Chaotic Evil Languages Common
Equipment

Rimecorpse Tactics

Rimecorpses are drawn to heat, and light. When they attack they will move to extinguish any source of fire they can find, hoping in vain to somehow warm themselves. After draining what they can from the flames they attack any living thing drawing it's heat away, and forcing them to feel the bitter suffering they must forever endure.

Rimecorpse Lore

A character knows the following information with a successful Religion check.

DC 20: Rimecorpses are the reanimated remains of those that have lost their lives either in the depths of icy landscapes or in the cold throes of winter. They seek out heat, and will drain it from any living thing they can find. Even in death they seem to suffer from the biting effects of the cold that has taken their lives. Those that die at their hands will very often rise within a few days as rimecorpses themselves. Rimecorpses are able to draw some strength from fire, and attempts to destroy them with it will often only make them stronger. Those that travel in areas that contain rimecorpses must be wary that they do not attract them with fires and light as it calls to them, and seems to only enrage them when they find no comfort in it's heat. These horrible undead can be found both outdoors, and in caves within icy landscapes. They haunt the areas near where they died seemingly chained to those locations for some reason. Still if they must they will follow creatures that have passed through their territories until they can kill and drain away all the heat they can find. After which they return to their former locations awaiting new prey

Encounter Groups

Rimecorpses can appear as lone individuals or in groups depending upon the circumstances that caused their tragic end. They are intelligent and free-willed, not willing to serve any other creature. Although they will take advantage of their terrain or other undead to help gain the heat they crave and to draw others into the same pitiless existence they now must endure.

Level 6 Encounter (XP 1400)

  • 6 Rimecorpses (level 5 brute)
  • Treacherous Ice Sheet (level 5 obstacle); page 89 of DMG

Level 10 Encounter (XP 2700)

  • 4 Rimecorpses (level 5 brute)
  • 1 Spirit Devourer (level 11 elite soldier)
  • 1 Viscera Devourer (level 12 controller)

Level 14 Encounter (XP 5000)

  • 4 Rimecorpses (level 5 brute)
  • 4 Chillborn Zombies (level 6 soldier)
  • 1 Death Knight (level 17 elite soldier)

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