Rifter (3.5e Class)

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Rifter

Making a Rifter

Entry Requirements
Alignment: Any Non Good.
Skills: Knowledge (Planes) 8 Ranks.
Feats: Weapon Focus (Scythe). Special: Speed 50 ft.
Table: The Rifter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+2+++ Feat Power Attack, Deathsight
2nd+4+++ Execution 1/day
3rd+6+++ Rupture 1/day
4th+8+++
5th+10+++ Execution 2/day
6th+14+++
7th+18+++ Rupture 2/day
8th+22+++ Joy of the Kill
9th+26+++
10th+30+++ RiftWalk
11th+35+++
12th+40+++ Execution 3/day
13th+50+++ Rupture 3/day
14th+65+++
15th+80+++ Executioner

Class Skills (4 + Int modifier per level)
Balance, Escape Artist, Intimidate, Knowledge (The planes), Listen, Ride, Sense Motive, Spot, Tumble.


Class Features


Deathsight: Rifters are able to see the vitality of those who sorround him. Rifters can see how many HP a creature has. This ability is always active for them and does not have a range limit. The information obtained by this ability can't be shared with any other party members

Execution: Rifters are the personifications of death and they will make sure to be the last thing their victims see. At level 2th, once per day Rifters gain the ability to execute a creature that has less than 15 + (15/level) as a standard action. This ability can be used 2/day at level 5th and 3/day at level 12th

Rupture: Rifters use the high speeds to hit up to 3 enemies withing 20 feet of each other as a spell-like ability once per day. Attacks from this ability can use the Power attack bonus or they can be susbstituted with Executions. This ability can be used 2/day at level 7th and 3/day at level 13th

Joy of the Kill: On a successful Execution Rifters get invigorated , roll 1d100 for the following bonuses: 01-70 (Recover 5 + (5/level) hp), 71-90 (Recover 10 + (10/level) hp), 91-100 (Next attack with your weapon doubles the Power attack bonus used on the hit)

Riftwalk: Death comes in the blink of an eye. Rifters make sure of this moving at high speeds through the planes and appearing wherever they want to, making enemies think they dissapear. This is a passive ability gained at level 10 th which makes the Rifter uncapable of generating opportunity attacks when moving or using Rupture. Also, they no longer take speed penalty for passing through terrains nor they need a skill check to move through terrain (i.e. Climb)

Executioner: Rifter attacks now execute any creature with less than 5 + (5/level) hp on an Attack roll check DC 15, this is taken an a minor Execution. This triggers Joy of the Kill. This attacks don't use any of the Regular Executions


Ex-Rifters

Rifters that lose their 50 ft Speed for any reason, are unable to use Rupture nor Riftwalk. Rifters that become good can no longer use any abilities from this class.

Rifter Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Rifter

Religion: .

Other Classes: .

Combat: .

Advancement: .

Rifters in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Rifter Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Rifters in the Game


Adaptation: .

Sample Encounter: .

EL : .


Back to Main Page 3.5e Homebrew Classes Prestige Classes

gollark: Yep! Very metal-y.
gollark: Hatchling incubate would be great. Unfortunately, my suggestion on Bad Ideas for a BSA to reduce time to 5 minutes was ignored.
gollark: `The Frog Cannot Be Obtained` - I should name a dragon that.
gollark: I asked explicitly for shadow walker hatchlings on the hub. What do I get? Not shadow walker hatchlings.
gollark: You can do hatchling ND experiments if you're crazy, I think.
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