Rifled Musket (4e Equipment)

Rifled Musket

Superior Ranged Weapons

Two-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Rifled Musket+31d1022/4460 gp8 lbFirearmLoad Two Minor, Powder Crit, Bayonet
Bayonet+21d6Spear

This development of the musket uses a caplock ignition, rifled ball ammunition. It also has a fixed bayonet, allowing it to be used in melee.

Ammunition

The rifled musket uses gunpowder and ball.

Load Two Minor

It takes a two minor action to reload a rifled musket: one to load the powder and one to load the ball. The Speed Loader feat reduces the reload time to one minor action.

Powder Crit

The rifled musket deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 2 damage at 1st–10th levels, an extra 5 damage at 11th–20th levels, and an extra 8 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.

Bayonet

Switching between attacking with the musket and the bayonet is a free action that can be taken once per round.



Back to Main Page 4e Homebrew Equipment Weapons

gollark: `pcall` can execute strings? I thought that was only `load`/`loadstring`, neat.
gollark: Storing everything as strings also makes serialization/deserialization for files easy!
gollark: Be sure to use memorable variable names reflecting the types the strings might represent, like `table` or just `string`, maybe even `vector`.
gollark: Always make sure that your variables are global and that everything is represented as strings.
gollark: There are backwards-incompatible changes sometimes, but usually smallish ones.

References

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.