Resources (Tirr Supplement)

The following is a list of typically allowed, suggested resources and typically banned resources. It is in no way supposed to be a defining list for the campaign, and should be taken only with consideration, initially. This list is subject to change, and a Game Master should take or leave its provisions on whim. This is only here to suggest what the author believes is the best or truest experience in the World of Tirr.


Allowed Material

These resources are usually allowed with no preconditions

  • All SRD Material
  • Player's Handbook II
  • Spell Compendium
  • Magic Item Compendium
  • Arcane Mysteries: Tarot Magic
  • All "Complete" sources

Modified Material

These resources are allowed, but modified to some extent, as seen in Character Options of the campaign.

  • Races of War
  • Tome of Necromancy
  • Tome of Fiends

Banned Material

  • Tome of Battle: Nine Swords

Back to Main Page 3.5e Homebrew Campaign Settings Tirr Campaign Setting

gollark: I don't know why nobody did this already.
gollark: Yes. For instance, I fixed segfaults some time ago.
gollark: > With extern isolation, calling into C cannot cause Vale code to crash. Is this a challenge?
gollark: Thus advertising bad.
gollark: > 1) same on youtube for the same qualityIt can pick a quality depending on connection quality and such. You can also do this but it's hard.> 2) you are overly optimistic about the bloat of modern websites. I just loaded a random ad-loaded heavy website and the two biggest scripts along are already 1 MBOh dear.
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