Resources (Tirr 5e)
The following is a list of typically allowed, suggested resources and typically banned resources. It is in no way supposed to be a defining list for the campaign, and should be taken only with consideration, initially. This list is subject to change, and a Game Master should take or leave its provisions on whim. This is only here to suggest what the author believes is the best or truest experience in the World of Tirr.
Allowed Material
These resources are usually allowed with no preconditions
- All Core Material
- Unearthed Arcana
- Elemental Evil
- Sword Coast Adventurer's Guide
- Adventurous Archetypes
- Arcane Archer for the Ranger Class
- Blood Hunter Class 1.8
- Gunslinger Martial Archetype
- 2017_UA Mass Combat_MCUA_v1
Banned Material
To be finished later....
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gollark: GPT-3's really neat.
gollark: Besides, neural network approaches are way higher quality these days.
gollark: Why would I train the markov chain on *you*?
gollark: Except me.
gollark: Plus, they would need tons of training data for even vaguely sane-looking output.
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