Reremouse Swarm (4e Power)

The Egyptians used to signify by a reremouse a man who, having small means and weak power, either of nobility or fortune, nor yet stored with pregnancy of wit, hath nevertheless stepped up so suddenly, that he might seem not so much to be supported by the earth, as by a sudden flight to be exalted above the same. - Guillim

Reremouse Swarm Wizard 4e Power Type::Attack 1
A sudden swarm of these heraldic bats buffets your foes, emitting distracting ultrasonic squeaks.
4e Power Usage::Encounter  Arcane, Implement, Conjuration, Thunder
4e Power Action Type::Standard Action Area burst 1 within 10 squares
Attack: Intelligence Vs. Fortitude
Hit: 1d6 + Intelligence modifier thunder damage, and you conjure a reremouse in 1 square within the target's space. Each reremouse lasts until the end of your next turn. An enemy that starts its turn in or adjacent to a square containing a reremouse cannot benefit from combat advantage.


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