Requip Warrior (4e Class)
Requip Warrior
“ | Perhaps this will do the trick. | ” |
Class Traits |
Role: Versatile. You have versatile attacks that can overcome any enemy. (Switch between Striker/Defender/Controller during combat). |
Power Source: Martial and Arcane. You combine a powerful ability to magically switch equipment multiple times per battle with physical prowess. |
Key Abilities: Strength, Dexterity, Charisma |
Armor Proficiencies: Cloth, Leather, Hide, light shield, heavy shield |
Weapon Proficiencies: Simple Melee, Military Melee |
Implements: Requip weapons |
Bonus to Defense: +2 Fortitude |
Hit Points at 1st Level: 12 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 6 + Constitution modifier |
Trained Skills: From the class skills list below, choose 4 trained skills at 1st level. Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Dungeoneering (Int), Endurance (Con), Heal (Wis), Intimidate (Cha), Insight (Wis), Stealth (Dex) |
Build Options: Martial Adept, Monster Hunter |
Class Features: Requip, Versatile Warrior, Master of all combat, Requip conventional |
Requip Warrior Overview |
Characteristics: Requip warriors are versatile warriors that can and will use multiple different armours and weapons as is best needed to overcome their foes, switching between armaments in the blink of an eye. |
Religion: Requip warriors have no specific ties to religion, but many follow a strict code of conduct. |
Races: As a class that relies on it's at wills for a significant amount of it's power, Human and Half elf make excellent choices for a requip warrior. Any race that gives a bonuses to two of strength, dexterity and charisma also make excellent requip warriors. |
Creating a Requip Warrior
You can choose any requip warrior powers you like for your character, but requip warriors generally fall into two different groups.
- Martial Adept
Martial Adepts have honed their own body to the point where their strength is their speed; and their speed is their strength. They are masters at wielding all requip powers to their full potential, and adapting that potential to the situation at hand. Martial adepts should focus on either strength or dexterity, as well as charisma. Having constitution as a tertiary stat is also good, as it gives more hit points and healing surges.
- Monster Hunter
Monster hunters seek out worthy foes; and in defeating them, become stronger and better ready to face greater challenges in the future. They craft themselves a unique set of powers to have an answer to any adversity. Monster hunters should focus on both Strength and dexterity as their primary stats, dexterity gives them hit chance with most powers, and strength gives them damage. They use Charisma as a tertiary stat to power their utility powers. DM warning: Monster hunters are more work for the player and the DM to run with, as they often have the player creating a new power that they feel is balanced, and run it by the DM to okay it.
- Feats
Requip warriors gain many of the "feat tax" melee feats for free, and have trouble slotting weapon specific feats, as they switch around weapons that they're using so often.
As frontline warriors who can take some heat, Requip warriors benefit from having additional health, thus making feats such as toughness a solid choice.
As requip warriors can travel around in common clothing and be ready for a fight at any time; taking improved initiative or another initiative boosting feat can help them make sure they're armored before the enemies can get the jump on them.
While many combat styles do not work well for a requip warrior, there is a custom combat style feat specifically created for this class which they can take.
As requip warriors can have versatile stat spreads which reflect many other classes, they can benefit greatly from multiclass feats.
- Feat Option
A requip warrior has the option to take the following heroic tier feats:
Worldly Knowledge (Lesser style):
Requirement: Must be a requip warrior
Benefit: gain +1 to all untrained skills.
When an ally gives you a free attack with one of their powers, you may use an at-will in place of a melee basic attack.
The right tool for the job (Greater style):
Requirement: Must have the Wordly Knowledge (Lesser style) feat
Gain a benefit depending on the requip equipment you're currently wearing
Striker Requip: +1 damage per tier.
Defender Requip: +1 Fort, Ref and Will defenses.
Controller Requip: +1 Move Speed.
- Equipment
Requip warriors do not need starting weapons or armor; as they get such from their powers. DM's may want to rule that requip warriors have to spend a significant amount of their starting wealth on creating their original requips. As they level, some requip warriors can use exceptionally powerful magic weapons or armors to create new requips.
Requip Warrior Class Features
- Requip Powers
A requip warrior’s main ability is their encounter powers which allow them to change their weapons, armour and neck slot items in combat. Each encounter power also grants them a unique daily power for that set of weapons/armour.
A requip warrior gains two encounters at level 1, but is only allowed to use one requip encounter power per encounter. At level 3, a requip warrior is allowed to use two requip encounter powers per encounter, and at level 7 they're allowed to use three requip encounter powers per encounter.
A every requip encounter power has a daily power associated with it, however at level 1 they're only allowed to use one requip daily power per day. At level 5 they are allowed to use two per day, and at level 9 they're allowed to use three per day. However, each specific requip warrior daily power can only be used once per day, unless the use is regained. At level 15, 19, 25 and 29, some requip daily powers upgrade to have additional effects, as detailed on the power in question.
Requip warriors start with 4 at will powers at level 1, from the requip warrior at will attack power list.
A requip warrior can use a maximum of 1 encounter or daily powers granted by weapons and 1 encounter or daily power granted by armour and 1 encounter or daily power granted by neck-slot items per encounter, however if they are dual wielding weapons they can use the encounter/daily power of both weapons as their weapon power for the encounter.
When a requip warrior is not using a set of clothing or armour granted by one of their powers, that clothing/armour is transported to a magical pocket dimension where it does not deteriorate.
Whenever a requip warrior uses any requip; they can start/stop wearing any non-weapon non-armor magical items, no matter which slot it goes in, as long as they are either wearing the item, are holding it, or have it in their pocket dimension.
Additionally; requip warriors work on repairing, enchanting and upgrading their weapons in their downtime. All of their encounter powers have an X in the calculation of the magical bonus of their weapons, necklaces and armor. This bonus starts at +0 at level 1, increases to +1 at level 3, +2 at level 8, +3 at level 13, +4 at level 18, +5 at level 23 and +6 at level 28.
- Master of all combat
A requip warrior is an expert at using all weapons and armour. Therefore, a requip warrior is always treated as proficient in weapons and armor granted by their requips. They treat the weapons granted by their requips as casting implements and they treat all weapons granted by their requip as having the weapon focus and weapon expertise feats with these weapons.
- Versatile Warrior
Choose either Versatile Adept or Versatile Hunter.
- Versatile Adept
At levels 1, 3, and 7 you gain 2 encounter powers from the requip encounter power list. At levels 13, 17, 23 and 27, replace 2 of your existing requip encounter powers, with new encounter requip encounter powers.
For any requip warrior powers which use strength or dexterity; you man substitute the other stat with a -1 penalty to the final result. This works for to hit, damage or tertiary effects.
When in a requip warrior striker equipment, you add 2 damage results with requip powers. At level 11 this bonus increases to +4, and at level 21 this bonus increases to +6.
- Versatile Hunter
At level 1, gain 2 encounter powers from the requip encounter power list. At levels 3 and 7, gain one encounter power from the requip encounter power list, and gain one "empty slot" for that level. At levels 13, 17, 23 and 27, upgrade one encounter power with a power from the requip encounter power list, and pick one other power to have it's "slot value" increased to the relevant level.
If a versatile hunter slays or helps slay a suitably powerful enemy they may make a set of weapons and armour from the enemy, gaining a new encounter power. This new set of weapons and armour may be those used by the enemy (often the case with humanoid enemies), or it may be made from parts of their hide/bones/other materials (often the case with dragons or other monsters). This encounter power replaces an encounter power or an empty slot appropriate for it's power level, the power level should be agreed upon between the player and the DM.
When in a requip warrior striker equipment, you add 2 damage results per tier with requip powers. Additionally, you gain +2 to the defense related to the striker stat detailed in the requip.
Heroic Requip Warrior
Level | Feats Known | Class Features and Powers |
---|---|---|
1 | 1 | Requip, Versatile Warrior, Master of all combat, Requip Conventional, 4 at will powers, 2 encounter powers |
2 | +1 | Utility Power |
3 | Requip Equipment +1, 1 or 2 encounter powers (depending on versatile warrior), Use 2 requip encounter powers per encounter. | |
4 | +1 | Ability score increase |
5 | Use 2 requip daily powers per day. | |
6 | +1 | Utility Power |
7 | 1 or 2 encounter powers (depending on versatile warrior), Use 3 requip encounter powers per encounter. | |
8 | +1 | Ability score increase, Requip Equipment +2 |
9 | Use 3 requip daily powers per day. | |
10 | +1 | Utility Power |
Level 1: Requip Conventional
Benefit: You can use Requip Conventional
Level 1: At-Will Powers
Benefit: You gain four of the following powers.
Level 1: Encounter Powers
Benefit:: You gain two of the following encounter powers.
Level 2: Utility Powers
Benefit: You gain one of the following utility powers.
Level 3: Encounter Powers
Benefit: For your requip encounter powers, your treat +x as +1 to deturmine the magical plus of your equipment.
Benefit: You can now use two requip encounter powers per encounter.
Benefit: Gain one requip encounter power from the following list. If you're a Versatile Adept, gain a second requip encounter power from the following list. If you're a Versatile Hunter, gain an empty level 3 encounter requip slot.
Level 4: Ability Score Increase
Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 5: Daily Power Increase
Benefit: You can now use two requip daily powers per day.
Level 6: Utility Powers
Benefit: You gain one of the following utility powers.
Level 7: Encounter Powers
Benefit: You can now use three requip encounter powers per encounter.
Benefit: Gain one requip encounter power from the following list. If you're a Versatile Adept, gain a second requip encounter power from the following list. If you're a Versatile Hunter, gain an empty level 3 encounter requip slot.
Level 8: Ability Score And Equipment Increase
You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.
As you get stronger, you enchant your equipment to become better then before.
Benefit: For your requip encounter powers, your treat +x as +2 to determine the magical plus of your equipment.
Level 9: Daily Power Increase
Benefit: You can now use three requip daily powers per day.
Level 10: Utility Powers
Benefit: You gain one of the following utility powers.
Paragon Requip Warrior
Level | Feats Known | Class Features and Powers |
---|---|---|
11 | +1 | Ability score increase Paragon Path Features Paragon Path Power |
12 | +1 | Paragon Path Power |
13 | Requip Equipment +3 Replace Encounter Requip Powers | |
14 | +1 | Ability score increase |
15 | Upgrade Daily Powers | |
16 | +1 | Paragon Path Feature |
17 | Replace Encounter Requip Powers | |
18 | +1 | Ability score increase Requip Equipment +4 |
19 | Upgrade Daily Powers | |
20 | +1 | Paragon Path Power |
Requip Warrior Class Paragon Paths
Requip Veteran: https://www.dandwiki.com/w/index.php?title=Requip_Veteran_(4e_Paragon_Path)
Relentless Warrior: https://www.dandwiki.com/wiki/Relentless_Warrior_(4e_Paragon_Path)
Level 11: Ability Score Increase
Your improved physical and mental prowess highlights your entrance into the paragon tier.
Benefit: Each of your ability scores increases by 1.
Level 11: Paragon Path Features
Benefit: You gain the level 11 features of your chosen paragon path.
Level 11: Paragon Path Power
Benefit: You gain the level 11 power of your chosen paragon path.
Level 12: Paragon Path Power
Benefit: You gain the level 12 power of your chosen paragon path.
Level 13: Encounter Powers
Benefit: For your requip encounter powers, your treat +x as +3 to determine the magical plus of your equipment.
Benefit: Replace one of your requip encounter powers with one requip encounter power from the following list. If you're a Versatile Adept, replace a second requip encounter power from the following list. If you're a Versatile Hunter, pick one other power to be using a level 13 requip slot. (This allows it to be replaced with a more powerful requip through the versatile hunter class feature).
Level 14: Ability Score Increase
Each new challenge only makes you stronger in body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 15: Upgrade Daily Powers
Benefit: Many of your requip daily powers now have additional effects.
Level 16: Paragon Path Feature
Benefit: You gain the level 16 feature of your chosen paragon path.
Level 17: Encounter Powers
Benefit: Replace one of your requip encounter powers with one requip encounter power from the following list. If you're a Versatile Adept, replace a second requip encounter power from the following list. If you're a Versatile Hunter, pick one other power to be using a level 17 requip slot. (This allows it to be replaced with a more powerful requip through the versatile hunter class feature).
Level 18: Ability Increases
You are a true paragon of physical and mental perfection.
Benefit: You increase two ability scores of your choice by 1.
You've honed your weapon maintenance and enchantment to a fine art. Benefit:: For your requip encounter powers, your treat +x as +4 to determine the magical plus of your equipment.
Level 19: Daily Power Upgrades
Benefit:: Many of your daily powers now have additional effects.
Level 20: Paragon Path Power
Benefit: You gain the level 20 power of your chosen paragon path.
Epic Requip Warrior
Level | Feats Known | Class Features and Powers |
---|---|---|
21 | +1 | Ability score increase Epic Destiny Feature |
22 | +1 | |
23 | Requip Equipment +5 | |
24 | +1 | Ability score increase Epic Destiny Feature |
25 | ||
26 | +1 | Epic Destiny Power |
27 | ||
28 | +1 | Ability score increase, Requip Equipment +6 |
29 | ||
30 | +1 | Epic Destiny Feature |
Level 21: Ability Score Increase
You are an epic hero now, and your physical and mental acuity exceed all mortal limits.
Benefit: Each of your ability scores increases by 1.
Level 21: Epic Destiny Feature
Benefit: You gain the level 21 feature of your chosen epic destiny.
Level 21:
Benefit:
Level 22:
Benefit:
Level 23:
Benefit:
Level 24: Ability Score Increase
The threats of the epic challenges you face are countered by the perfection of your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 24: Epic Destiny Feature
Benefit: You gain the level 24 feature of your chosen epic destiny.
Level 24:
Benefit:
Level 25:
Benefit:
Level 26: Epic Destiny Power
Benefit: You gain the level 26 power of your chosen epic destiny.
Level 26:
Benefit:
Level 27:
Benefit:
Level 28: Ability Score Increase
Training, practice, and experience have molded your abilities. Even as you near your final destiny, you continue to hone your talents for the tests you will soon face.
Benefit: You increase two ability scores of your choice by 1.
Level 28:
Benefit:
Level 29:
Benefit:
Level 30: Epic Destiny Feature
Benefit: You gain the level 30 feature of your chosen epic destiny.
Level 30:
Benefit:
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