Rend for the Old Gods (3.5e Maneuver)

3e Summary:

Rend for the Old Gods

Calling to mind the dread knowledge of your patron god, you strike at your enemy, inflicting bleeding wounds on them.

Heart of Darkness
Level: Crusader 2, Swordsage 2, Warblade 2
Type: Strike
Action: 1 standard action
Description: You attempt a Knowledge (religion) check as part of this maneuver, using the target creature's AC as the DC of the check. You then make a single melee attack against your target. The attack is also part of this maneuver. If your Knowledge (religion) check succeeds, the target takes 1d4 points of bleed damage at the end their turn. This bleeding persists each turn until the victim receives the benefit of a DC 12 Heal check or any cure spell or other magical healing. Wounds from multiple strikes result in cumulative bleeding loss. Creatures immune to sneak attacks are not subject to bleeding wounds. If your check fails, your attack is made normally and you take a -1 AC penalty until the beginning of your next turn.


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gollark: ???
gollark: I'm going to be metacontrarian and say that *both* are too reductive!
gollark: Yes, some people are highly uncool like that.
gollark: Also the ridiculously wide-scale mass surveillance in the UK/US/etc.
gollark: > Self replicating robots are fine just as long as you limit its intelligenceYes, I'm sure nothing could go wrong with exponentially increasing amounts of robots. That would definitely go entirely fine.
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