Rend for the New God (3.5e Maneuver)

3e Summary:

Rend for the New God

With inhuman strength and ferocity, you rend your enemy's flesh, letting the blood flow freely.

Heart of Darkness
Level: Crusader 7, Swordsage 7, Warblade 7
Type: Strike
Action: 1 standard action
Prerequisite: 3 Heart of Darkness maneuvers
Description: You attempt a Knowledge (religion) check as part of this maneuver, using the target creature's AC as the DC of the check. You then make a single melee attack against your target. The attack is also part of this maneuver. If your Knowledge (religion) check succeeds, the target takes 3d4 points of bleed damage at the end their turn. This bleeding persists each turn until the victim receives the benefit of a DC 17 Heal check. Bleeding wounds inflicted in this manner are extremely difficult to heal. Casters attempting to use healing magic on a creature suffering from bleed caused by this maneuver must succeed on a caster level check (DC 12 + your Str modifier). On a success, the creature is healed and the bleed stops as normal. On a failed check, the spell still heals the target but fails to stop the bleeding.
Wounds from multiple strikes result in cumulative bleeding loss. Creatures immune to sneak attacks are not subject to bleeding wounds. If your check fails, your attack is made normally and you take a -1 AC penalty until the beginning of your next turn.


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gollark: That definitely isn't exactly what you said immediately before.
gollark: You haven't really justified it needing significantly more sensors than a human requires.
gollark: Kind of. Roughly.
gollark: The best reason, of course.
gollark: That's very vague.
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