Regenerator (D20 Modern Equipment)
Regenerator
When this is activated (a standard action), it forms a green field of energy filling a 10ft cube. Any energy shielding within the area of it's effect doubles it's recharge rate and looses the one-round recharge delay. The Regenerator deactivates after 1d10 rounds, and cannot be reactivated.
A Regenerator has a purchase DC of 40, with a restriction of Mil (+3), and weighs 5lbs.
Back to Main Page → D20 Modern
→ Equipment
Back to Main Page → D20 Modern → Campaign Settings → Halo → Equipment → Items.
gollark: Ah, I forgot about that.
gollark: I assume you mean Rust. Why?
gollark: Ah, but I can't use them for *web crawling*.
gollark: I'm probably going to use python, JS (the existing thing is in JS) or Nim for this.
gollark: I don't think HTTP supports this.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.