Regenerator (D20 Modern Equipment)

Regenerator

When this is activated (a standard action), it forms a green field of energy filling a 10ft cube. Any energy shielding within the area of it's effect doubles it's recharge rate and looses the one-round recharge delay. The Regenerator deactivates after 1d10 rounds, and cannot be reactivated.

A Regenerator has a purchase DC of 40, with a restriction of Mil (+3), and weighs 5lbs.


Back to Main Page D20 Modern Equipment
Back to Main Page D20 Modern Campaign Settings Halo Equipment Items.

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft Studios. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: Ah, I forgot about that.
gollark: I assume you mean Rust. Why?
gollark: Ah, but I can't use them for *web crawling*.
gollark: I'm probably going to use python, JS (the existing thing is in JS) or Nim for this.
gollark: I don't think HTTP supports this.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.