Regeneration (3.5e Feat)
Regeneration [General]
3e Summary::After every round of combat, roll 1d6 and recover that many health points. Can only recover HP if you roll a Fortitude Save DC 15. If stacked then add 5 more to the DC. so after stacking after the first time then the DC is 20.
Prerequisite: Con 15, Base Fortitude +7
Benefit: Gain HP
Normal: Normally a character would have to be a cleric to heal themselves, but this can be use to recover no matter what race or class you are.
Special: This Feat can stack so every time you take it you gain 1d6 to the original roll
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gollark: Sometimes the compiler can't be bothered to make functions have return values, so it just uses speculative execution exploits to harvest them from RAM indirectly.
gollark: Then it continues a few instructions after where the error was.
gollark: Upon segfault, all pointers in the current stack frame are dereferenced, to check for any other lurking issues.
gollark: The compiler will sometimes optimize a function by making two threads execute it at once.
gollark: The stack can grow either left, right, up or down depending on a RNG.
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