Refined Tremorsense (5e Feat)
Refined Tremorsense
Prerequisites: Character must have Tremorsense
Your sense of touch has become more refined, allowing use of Tremorsense in ways you hadn't previously thought of.
You can feel earth that isn't connected to the ground, along with anything connected to it that gives off vibrations you can detect.
If you have at least 5 feet of movement remaining during or after your turn, you can use a reaction to impose disadvantage on a ranged attack of a projectile before it can hit you, as long as you aren't surprised.
You can tell if someone is lying by feeling changes to their heartbeat. You must use your concentration, you must be touching them to be able to discern this
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gollark: The UK isn't *that* European nowadays.
gollark: Um, which Lupin are you talking about?
gollark: Surely this would imply that you should break rules in a way which is *non-obviously* beneficial to you, as well.
gollark: Huh, I skimread that as "at least" and got completely the wrong idea.
gollark: I think this is one of those things where relative ability matters more than absolute ability.
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