Red-Eye (3.5e Creature)

Red-Eye
Size/Type: Medium humanoid
Hit Dice: 2d10 (16 hp)
Initiative: +12
Speed: 35 feet
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +12/+1
Attack: Blades 2d8
Full Attack: Two Blades 4d8
Space/Reach: 5ft/5ft
Special Attacks: Detonate eyes
Special Qualities:
Saves: Fort +2, Ref +11, Will +2
Abilities: Str 10, Dex 16, Con 8, Int 10, Wis 11, Cha 10
Skills: Climb+20 Jump+8 Move Silently+20 Hide+8 Spot+12
Feats: Combat Reflexes Mobility Dodge
Environment: Urban
Organization: Solitary, Squad 2-6
Challenge Rating: 5
Treasure: 2 red Blastia(special conditions)
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
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Combat

Detonate Eyes (Ps): When cornered, a Red-eye will detonate one of its eyes in a burst of brilliant red dealing 1d6 sonic damage and blinding and stunning the target for the next round. After a Red-eye has detonated one of his eyes, he takes a -10 penalty on spot checks and attack rolls. If he detonates both eyes, he is blinded permanently. If you kill a Red-eye before it detonates its eyes, you can take the blastia and use them as a grenade weapon with a range increment of 15 feet dealing the same damage as this ability.


Back to Main Page 3.5e Homebrew Creatures CR 5

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gollark: Thus, the pages simply generate new pages and copy themselves to them.
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