Recharger Pistol, Hyperbreeder (Fallout Supplement)
PL 7 MF Breeder 1/shot Handgun (Personal Firearms Proficiency)
Damage | 2d6 | Magazine | 10 Special |
Critical | 20 | Size | Medium |
Damage Type | Energy | Weight | 7 pounds |
Range Increment | 40 feet | Purchase DC | 14 TU/140 Caps |
Rate of Fire | S, A | Restriction | Very Rare, West Coast |
Description
The hyperbreeder is a recharger pistol that was modified to act as an automatic weapon. Its slight increase in damage along with quicker recharge rate and faster fire rate is somewhat mitigated by its half-sized magazine, the result of removing the right MF breeder. In place of the MF breeder is a four tubes extending from the receiver all the way to the barrel. It also sports a darker but cleaning look.
d20 Modern Rules
The hyperbreeder MF breeder is capped at 10 shots, but is capable of regenerating. After all 10 shots have been fired, they regenerate at a rate of 3 per round so long as the pistol was not used that round.
This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of smoking ash, but all armor, weapons, and equipment on the body remain undamaged.
The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
Weapon Mods/Variants
Combat Sights
Damage Bonus, Energy Pistol
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The hyperbreeder can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A hyperbreeder can be repaired with mechanical parts with a Repair check. Alternatively, another recharger pistol (regular or hyperbreeder) can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other laser weapons for parts if the feat is possessed.
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