Recharge (3.5e Feat)

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Recharge [Magical]

3e Summary::You can recharge your magical items rather than create new ones, and create partially charged items.
Prerequisite: Item creation feat for the item in question
Benefit: You may fully recharge a magic (or psionic) item, even on a charge-by-charge basis. You may also create items without their full number of charges. The cost and time to create is a proportional amount of the full cost of the item (rounded up when necessary). An item cannot be given more charges than it had at the time of its creation.
Normal: Charged magic items cannot be recharged, and magic items must be created fully charged.
Example

A fully charged wand of charm monster is normally worth 21000 gp, costs 10500 gp and 840 XP to create, and takes 21 days to craft. If you want to create a wand of charm monster with 25 charges using this feat it would cost 5250 gp and 420 XP and take 11 days; similarly if you had a normal existing wand of charm monster with 10 charges and you wanted to boost it to 35 charges. However, the wand created in the first example can never be given more than 25 charges thereafter.

Notes

Your DM may still forbid the creation of items with less than their full number of charges, even with this feat.

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Author: Bradley H. Bemis Jr. © Bradley H. Bemis Jr. 2000   This feat is from the NBoF, please see NBoF Credits.
Revised by the Netbook of Feats Review Board
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