Rebirth (5e Spell)

You are able to de-age a creature back to the moment of its birth. Depending on the type of creature, this may be a newborn infant, a larva, an egg, or some other form of life.
As part of this spell, make a melee spell attack against a creature. If it hits, the creature must make a Constitution saving throw. If it fails, the creature is incapacitated for 1 minute as it rapidly returns to its youngest possible age. If the creature takes damage during this transformation, the spell ends and the creature reverts to its previous age. This infant creature has commoner statistics, with the following changes: it retains its creature type and alignment, its AC becomes 5, it has 1 hit point, and it has disadvantage on all ability checks, attack rolls, and saving throws.
You may use the following list to determine the creature’s form, but the final determination of what the creature’s youngest form takes should be left to the GM. Similarly, the GM must decide the size of the new creature. If the affected creature is reduced to 0 hit points, the spell ends and the creature reverts to its previous age.

  • Aberrations revert to a larval form.
  • Beasts revert to their youngest form. Mammals become infants while arachnids such as spiders or birds such as giant eagles revert to eggs.
  • Dragons return to eggs.
  • Fey revert to infancy.
  • Giants revert to infancy.
  • Humanoids revert to infancy.
  • Monstrosities revert to their youngest form. Mammal-like monstrosities become infants while those similar to arachnids or birds such revert to eggs.
  • Plants revert to seeds.
Rebirth
6th-level transmutation
Casting time: 1 action
Range: Touch
Components: V, S, M (shards from a gold dragon’s egg)
Duration: Concentration, up to 10 minutes.

This spell has no effect on celestials, constructs, elementals, fiends, oozes, or undead as they are born fully-formed and have no pre-adult form.
If you spend the maximum duration (10 minutes) concentrating on this spell, its effects become permanent.


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