Ray of Light (5e Spell)
You form a concentrated beam of light infused with holy energy to strike your enemies down with a flash of light. The target must make a Dexterity saving throw. On a failed save, the target takes 3d6 radiant damage. On successful save, the target takes half as much damage.
1st-level evocation | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the targeted creature takes an additional 1d6 radiant damage for every spell slot above 1st.
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