Random Dungeon:Machine (5e Environment)

Machine Dungeons

Some adventures may take place inside a giant machine: an infernal mill, a colossal mechanical legged vehicle, a sprawling gnomish computer or an automated manufactory.

Examples from fiction include The Asylum (Shadowman),.

Use this section in conjunction with DMG Chapter 5 (Building a Dungeon).

Roll once on the Power Source table to determine the type of power source and engine. If you have not yet decided what the machine does you can also roll on the Machine Purpose table; this will also tell you what to place in the "output" chambers.

Power Source and Engine
d10 Power source Engine
1-3Coal or timber stored in bunkersSteam
4Elemental fireSteam
5-6Electric cells comprising of vats of acid and metal rodsElectric
7Wind, captured from huge sailsWind shaft
8Blood, stored in vats or living creaturesLifeforce
9Souls trapped in soul gemsInfernal
10Rare crystalsArcane
Machine Purpose

Output furnishings should be huge, filling the entire chamber.

d10 Machine Purpose Output
1ChronologyOrrery, planetarium, calender, clock or other horological or astronomical instrument
2WeaponRoll d6.
1-2: Mechanical (catapult, cannon, ballista)
3-4: Arcane (beams of energy)
5-6: Divine (idols, radiant/necromatic auras)
3CalculatorArrays of numbered wheels and gauges, or rolls of ticker tape
4ManufactoryRoll d6
1: Forge
2: Loom
3: Constructs
4: Living creatures
5: Refinery (food/drink, chemicals)
6: Exotic (puzzle boxes, weird dolls)
5Sacrificial/ExecutorialRoll d6
1: Guillotines
2: Grinders
3: Gas chamber
4: Crematorium
5: Acid or lava
6: Beasts or swarms
6TransportWhat does it move? Roll d6
1-2: Freight
3-4: Passenger
5-6: Military
How does it move? Roll d6:
1: Ornithopter (air)
2: Propeller (air)
3: Wheels (land)
4: Legs (land)
5: Oars (sea)
6: Propeller (sea)
7PortalRoll d6
1: An arcane pentagram
2: A vertical ring of marble or obsidian
3: Huge brass doors
4: A black or mirrored sphere
5: A tesseract pit
6: A rapidly spinning drum
Where does it go? Roll d6
1: Material plane
2: Elemental plane
3: Outer plane
4: Through time
5: Far Ream
6: Into someone's mind
8ArtisticThe machine is constructing an epic piece of art, which may take tens or hundreds of years. Roll d6
1-2: Statue
3-4: Painting
5: Tapestry
6: Mosaic
9ExcavatorBucket wheels, drills, abrasive discs or caustic jets; automated minecarts for moving rubble
10Weather ControlEmitters, aerials, smokestacks or pylons used to change the climate on a continental or global scale. Roll d6
1: Heatwaves
2: Rainmaker
3: Iceage
4: Darkness
5: Exotic (hot hail, hypnotic rainbows, rain of frogs
6: Variable (free alteration of humidity and temperature)
(Source: shipscompass on Flickr)

Chamber Purpose

Use this section in conjunction with DMG Appendix A (Random Dungeons)

Chamber Purpose
d20 Purpose
1-3Storage for power source (see above)
4-5Conduits for delivering power source to engine
6Room containing heavy, spinning, flywheels
7-9Part of the engine. Hazards might include deafening noise; blasts of steam, fire or electricity; moving parts
10-12Linkage for managing force and movement. There might be giant cranks, cams, gears and other dangerous mechanisms; the whole chamber itself might move or rotate
13Workshop for repairing damaged machine parts
14Storage for replacement machine parts
15Living quarters (usually quite cramped) for on-site engineers and loaders
16-17Control room, filled with levers, dials, chains and buttons
18Observation deck, overlooking an important section of machinery
19-20An "output" area for whatever the machine does (see above)
http://blogs.usyd.edu.au/vicindonblog/Millmachinery.JPG
Huge cogs! (Source)

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gollark: ++about
gollark: Weird.
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