Rampel (3.5e Deity)

One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, is said to be a massive stone turtle with two heads, swimming through stone as if water and compressing that which draws near him with strange and powerful force. He is incredibly dense and possesses a gravitational and magnetic field which adds to his bulk as he sails. His back is like a mountain, which bursts with a volcano spewing its compressed contents back out, and preventing Rampel from collapsing the plane he lives on. In return, diamonds and other processed stones are left in his wake.

Demigod
Symbol: A turtle shell
Home Plane: Elemental Plane of Earth
Alignment: True Neutral
Portfolio: Earth, Gravity, Metal, and Turtles.
Clergy Alignments: True Neutral, Lawful Neutral, Neutral Good, Chaotic Neutral, and Neutral Evil.
Domains: Earth, Artifice, Rune, Cavern*, Metal*
Favored Weapon: Greatclub
  • Spell Compendium

Rampel is a god of the Nibiru Pantheon.

Dogma

The Elemental Gods in general speak little of dogma, beyond expounding on the natures of their elements. Earth is eternal, difficult to change by anything short of the strongest forces. And Earth itself is indeed one of the strongest, if slowest force about.

Clergy and Temples

Elementals and the occasional druid worship the God of Earth. His temples are of thick stone with small spaces and many columns of rare and precious stone.



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gollark: I don't THINK so.
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gollark: At least it has generics.
gollark: Oh, and it's not a special case as much as just annoying, but it's a compile error to not use a variable or import. Which I would find reasonable as a linter rule, but it makes quickly editing and testing bits of code more annoying.
gollark: As well as having special casing for stuff, it often is just pointlessly hostile to abstracting anything:- lol no generics- you literally cannot define a well-typed `min`/`max` function (like Lua has). Unless you do something weird like... implement an interface for that on all the builtin number types, and I don't know if it would let you do that.- no map/filter/reduce stuff- `if err != nil { return err }`- the recommended way to map over an array in parallel, if I remember right, is to run a goroutine for every element which does whatever task you want then adds the result to a shared "output" array, and use a WaitGroup thingy to wait for all the goroutines. This is a lot of boilerplate.
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