Raider (Fallout Supplement)

Raider Low-Level (Strong Ordinary 1/Tough Ordinary 1)



  • Size and Type: Medium-Sized Humaniod
  • Hit Dice: 1d10+2
  • Mas: 15
  • Initiative: +1
  • Speed: 30 ft.
  • Defense: 14 (+1 Dex, +2 class, +1 leather jacket), touch 13, flat-footed 13
  • Base Attack/Grapple: +1/+3
  • Attack: +3 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20, knife)
  • Full Attack: +3 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2/19-20, knife), or +2 ranged (2d6, Ruger Service-Six)
  • Space/Reach: 5 ft by 5 ft / 5ft
  • Special Qualities: None
  • Saves: Fort +4, Ref +1, Will +0,
  • Abilities: Str 14, Dex 12, Con 15, Int 13, Wis 10, Cha 8
  • Skills: Craft (mechanical) +5, Drive +5, Intimidate +5, Knowledge (tactics) +2, Knowledge (streetwise) +2, Swim +5
  • Feats: Brawl, Personal Firearms Proficiency, Simple Weapons Proficiency.
  • Possessions: Leather jacket, Ruger Service-Six, 5d10 .38S rounds, knife, 1d2-1 food, 1d2-1 misc. items.
  • Occupation: Blue Collar (class skills: Drive, Intimidate).
  • Organization: —
  • Challenge Rating: 1
  • Allegiances: None
  • Advancement: —
  • Level Adjustment: —

Raider, Mid-Level (Strong Ordinary 3/Tough Ordinary 3):

  • Size and Type: Medium-Sized Humaniod
  • Hit Dice: 5d10+6
  • Mas: 15
  • Initiative: +1
  • Speed: 30 ft.
  • Defense: 16 (+1 Dex, +4 class, +1 leather jacket), touch 15, flat-footed 15
  • Base Attack/Grapple: +5/+7
  • Attack: +7 melee (1d8+2 nonlethal, improved unarmed strike), or +7 melee (1d6+2, club);
  • Full Attack: +7 melee (1d8+2 nonlethal, improved unarmed strike), or +7 melee (1d6+2, club), or +6 ranged (2d8, Sawed-off shotgun);
  • Space/Reach: 5 ft by 5 ft / 5ft
  • Special Qualities: None
  • Saves: Fort +6, Ref +3, Will +2,
  • Abilities: Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8
  • Skills: Climb +5, Craft (mechanical) +6, Drive +7, Intimidate +7, Knowledge (tactics) +2, Knowledge (streetwise) +3, Repair +4, Spot +3, Swim +5
  • Feats: Brawl, Improved Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency.
  • Possessions: Leather jacket, Sawed-off shotgun, 2d10 12-gauge rounds, club, 1d2-1 food, 1d2-1 misc. items.
  • Occupation: Blue Collar (class skills: Drive, Intimidate).
  • Organization: —
  • Challenge Rating: 5
  • Allegiances: None
  • Advancement: —
  • Level Adjustment: —

Raider, High-Level (Strong Ordinary 5/Tough Ordinary 5):

  • Size and Type: Medium-Sized Humaniod
  • Hit Dice: 9d10+6
  • Mas: 16
  • Initiative: +1
  • Speed: 30 ft.
  • Defense: 20 (+1 Dex, +6 class, +3 leather jacket), touch 17, flat-footed 19
  • Base Attack/Grapple: +9/+11
  • Attack: +11 melee (1d8+2 nonlethal, improved unarmed strike), or +11 melee (1d8+2, ratchet);
  • Full Attack: +11/+6 melee (1d8+2 nonlethal, improved unarmed strike), or +11/+6 melee (1d8+2, ratchet), or +10/+5 ranged (2d10, HK G3);
  • Space/Reach: 5 ft by 5 ft / 5ft
  • Special Qualities: None
  • Saves: Fort +9, Ref +3, Will +2,
  • Abilities: Str 15, Dex 12, Con 16, Int 13, Wis 10, Cha 8
  • Skills: Climb +6, Craft (mechanical) +6, Drive +9, Intimidate +9, Knowledge (tactics) +3, Knowledge (streetwise) +5, Repair +6, Spot +6, Swim +5
  • Feats: Armor Proficiency (light), Brawl, Improved Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency.
  • Possessions: Sports pads, HK G3, 5d10 7.62mm rounds, ratchet, 1d2-1 food, 1d2-1 misc. items.
  • Occupation: Blue Collar (class skills: Drive, Intimidate).
  • Organization: —
  • Challenge Rating: 9
  • Allegiances: None
  • Advancement: —
  • Level Adjustment: —



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