RabbitFolk (5e Race)
RabbitFolk
Physical Description
The RabbitFolk are a race of small humanoid creatures rarely more than 4ft in height or exceeding 50 pounds in weight, possessing many similarities to their kindred in the animal kingdom. Bundles of lithe muscle bearing prominent ears, wide eyes, pinched noses, bushy tails, and fur of various lengths and colors though they typically trend towards white or brown. This resemblance to a common household pet has caused the RabbitFolk no end of grief in the past as it makes them quite appealing to some who do not care for the presence of sentience in their pets, luckily many habits and traits from their time as prey animals have persisted.
History
TBA
Society
TBA
<Race Name> Names
Male:
Female:
<Race Name> Traits
Ability Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Age. RabbitFolk grow quickly typically reaching maturity before the age of ten, luckily leaving the shorter lifespans of their relatives behind as most RabbitFolk can live to the age of 80.
Alignment. RabbitFolk with their focus on community and bonds trend towards the good alignments, though their natures leave them with a penchant for chaos in that they sometimes take measures for their or their communities survival.
Size. RabbitFolk vary widely in sizes some as small as a little over 2ft to in rare cases reaching 5ft, most though tend to be under 4ft in height, your size is small.
Speed. With strong legs meant for quick burst of movement your base walking speed is 35ft.
Darkvision 60ft. the eyesight of RabbitFolk may not be as keen as their hearing but for many they can still discern details among shades of gray in the dark, perhaps a remnant of a distant lifetime live under forest brush wary for predators in the dark.
Acute Hearing. much like their smaller and sometimes fuzzier woodland counterparts RabbitFolks ears are incredibly sharp as to not be taken of guard by that which escapes their sight. you gain proficiency in the perception skill, and you roll it with advantage in regards to hearing.
Lean muscle. You may use your dexterity instead of strength for athletic rolls.
Strong legs. you may use your dexterity instead of your strength when calculating your long and high jump distances, you do not require a running start to get the full effect, and both distances are increased by 10ft. on each of your turns the first jump you take is not subtracted from your movement speed, and if you jump onto a wall you do not fall till the end of your next turn. As a reaction you may brace yourself for impact absorbing the shock with your legs reducing fall damage by 3 times your level, it takes 20ft for you to begin taking fall damage.
Rabbit footed. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. you may disable this feature to negate the effects of a critical hit, regaining it if a creature nat 1's attempting to attack you or on a long rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
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′ ″ | + | lb. | × () lb. |
*Height = base height + height modifier |
Suggested Characteristics
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
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d6 | Bond |
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d6 | Flaw |
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