Quickdraw (5e Feat)
Quickdraw
Prerequisites: Dexterity 13 or higher, proficiency in at least one type of weapon.
Your hands are fast, and your aim is true. You gain the following benefits:
- When initiative is rolled, but before any turns are taken, you may use your reaction to make a single weapon attack.
- Drawing or stowing a weapon does not consume your object interaction.
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gollark: Amazing, you just solved the economy.
gollark: Those are directly practical skills. Research, while often valuable, doesn't pay well because the applications are a while down the line.
gollark: ... no? It might be hard to directly apply.
gollark: Academia isn't very well-paying, apparently.
gollark: The ideal gas PV=nRT one or whatever?
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