Quickdraw (5e Feat)

Quickdraw

Prerequisites: Dexterity 13 or higher, proficiency in at least one type of weapon.
Your hands are fast, and your aim is true. You gain the following benefits:

  • When initiative is rolled, but before any turns are taken, you may use your reaction to make a single weapon attack.
  • Drawing or stowing a weapon does not consume your object interaction.



Back to Main Page 5e Homebrew Feats

gollark: Amazing, you just solved the economy.
gollark: Those are directly practical skills. Research, while often valuable, doesn't pay well because the applications are a while down the line.
gollark: ... no? It might be hard to directly apply.
gollark: Academia isn't very well-paying, apparently.
gollark: The ideal gas PV=nRT one or whatever?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.