Quick Doom (3.5e Feat)
Quick Doom [Dark]
3e Summary::You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Dark Knight Level 10
Benefit: Your doom ability only takes 1d6+3 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Dark Feats
gollark: It can print arbitrary things in any location.
gollark: WHY WOULD YOU USE "ETHERIC DIGI BEEHIVES".
gollark: How would that happen? Our stuff just prints new components whenever it runs out of anything.
gollark: You're just stuck on outdated tech, like *physical beehives*.
gollark: Well, the newer direct matter substrate ones.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.