Quick Doom (3.5e Feat)
Quick Doom [Dark]
3e Summary::You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Dark Knight Level 10
Benefit: Your doom ability only takes 1d6+3 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect.
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gollark: https://openweathermap.org/api is only $10/location!
gollark: Historical weather data is kept annoyingly expensive by Big Weather.
gollark: ARUs were purchased by GTech™ and we changed them, actually.
gollark: Then you would have said m and not μ.
gollark: I'll inform the bees.
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