Quick Doom (3.5e Feat)

Quick Doom [Dark]

3e Summary::You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Dark Knight Level 10
Benefit: Your doom ability only takes 1d6+3 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect.

Back to Main Page 3.5e Homebrew Character Options Feats Dark Feats

gollark: It can print arbitrary things in any location.
gollark: WHY WOULD YOU USE "ETHERIC DIGI BEEHIVES".
gollark: How would that happen? Our stuff just prints new components whenever it runs out of anything.
gollark: You're just stuck on outdated tech, like *physical beehives*.
gollark: Well, the newer direct matter substrate ones.
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