Quench (5e Spell)

Quench is often used to put out forest fires and other conflagrations. It extinguishes all fires in its 30ft cube centered on a point within range. The spell can dispel magical fires or fire spells. To do so, make an Intelligence (Arcana) skill check (DC equals 10 + the spell's level). On success, the fires within the area are dispelled.

Quench
3rd-level Transmutation
Casting time: 1 action
Range: 120ft
Components: V,S,M (A drop of water)
Duration: Instantaneous

Let the flames around you flicker and die.

If there is a Fire Elemental or a creature with the fire subtype, targets within the area takes 8d6 cold damage.

Alternatively, you can target the spell on a single magic item that creates or controls flame. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Wisdom save against your spell DC. Artifacts are immune to this effect.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher, increase the cube's area by 10ft and the damage dealt by 1d6 for each slot above 3rd.


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