Pyx (3.5e Creature)

Pyx

Size/Type: Fine Outsider
Hit Dice: 3d8 (13 hp)
Initiative: +14
Speed: Fly 30 ft. (perfect)
Armor Class: 35 (+8 size, +10 Dex, +7 deflection), touch 35, flat-footed 25
Base Attack/Grapple: +3/-18
Attack: Shock +21 melee (2d10 electricity)
Full Attack: Shock +21 melee (2d10 electricity)
Space/Reach: ½ ft./½ ft.
Special Attacks: Improved evasion, shock
Special Qualities: damage reduction 10/magic, magic immunity
Saves: Fort +3, Ref +13, Will +6
Abilities: Str 1, Dex 31, Con 10, Int 4, Wis 16, Cha 25
Skills: Hide +32, Move Silently +16, Listen +11, Search +3, Spot +11
Feats: Alertness, Improved Initiative
Environment: The astral plane, or places with energy
Organization: Group (5-50 individuals)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 4-9 HD (Fine)
Level Adjustment:
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More information...

A buzzing little bead of light the size of a small marble whizzes around the contours of your head, almost seeming attracted as it were to the magic items you are wearing on your person. More and more gather as time progresses, ready to leave you a desiccated husk and scatter you to the winds.

A Pyx is a tiny creature native to the astral plane. It is drawn to sources of arcane energy, which pretty much means everything that emits a magical aura like magic items. It has negligible weight and is equivalent to a glowing bead no more than a quarter to a half of an inch in diameter.

Combat

Pyx are actually quite friendly normally, and will refrain from attacking unless they are continually provoked.

Improved Evasion: Pyxes enjoy the benefits of improved evasion.

Magic Immunity (Ex): Pyxes are immune to all magical effects that allow spell resistance.

Shock (Ex): Often used as a deterrent, a Pyx is able to channel its energy in an omnidirectional burst, dealing 10d6 electrical damage to any creature within a 10 ft. radius. When using this special ability however, a Pys loses its ability to attack for 2d4 rounds.



Back to Main Page 3.5e Homebrew Creatures CR 6

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