Pythagoras (3.5e NPC)

XP 4,800 Human Cleric 3/Sorcerer 4/Mystic Theurge 7 NG Medium humanoid (human) Init +0; Senses Perception +8 DEFENSE

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Pythagoras CR 13

AC 18, touch 10, flat-footed 18 (+7 armor, +1 natural) hp 89 (3d8+4d6+2d6+31) Fort +9, Ref +5, Will +14 Resist acid 5, cold 5 OFFENSE

Speed 20 ft. Melee +1 spear +13 (1d8+7/×3) Ranged mwk heavy crossbow +6 (1d10/19–20) Special Attacks channel positive energy 6/day (DC 12 [DC 14 against undead], 2d6) Bloodline Spell-Like Abilities (CL 4th; concentration +5)

4/day—heavenly fire (1d4+2) Domain Spell-Like Abilities (CL 3rd; concentration +5)

5/day—rebuke death, touch of glory

Cleric Spells Prepared (CL 10th; concentration +7) 5th-breath of life, major curse 4th-spell immunity(fireball), animal mind, cure critical 3rd—contingent moderate healingx2, demon flesh, 2nd—bears endurance, resist energyx3 1st—cure lightx4 0th (at will)—create water, guidance, purify food and drink, stabilize

D Domain spell; Domains Glory, Healing

Sorcerer Spells Known (CL 11th; concentration +7; 25% spell failure) 4th (4/day)-wall of ice, ball lightning (cure serious) 3rd (6/day)—stinking cloud, fireball, gaseous form (cure moderate) 2nd (6/day)—blur, acid arrow, see invisibility, invisibility (cure light wounds) 1st (7/day)—mage armor, shield, wave shield, color spray, magic missile 0th (at will)—dancing lights, detect magic, detect poison, mage hand, mending, message, read magic

Bloodline celestial TACTICS

Before Combat The mystic theurge casts his shield, blur, see invisibility, bears endurance, resist energy (fire, spell immunity, demon flesh

during combat raise wall of ice then go to town with ball lightning and stinking cloud. Use gaseous form to flee if necessary

Base Statistics

Without bull's strength, the mystic theurge's statistics are Melee +1 spear +11 (1d8+5/×3); Str 18; CMB +9; CMD 19. STATISTICS

Str 22, Dex 10, Con 14, Int 8, Wis 14, Cha 12 Base Atk +5; CMB +11; CMD 21 Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Extra Channel, Toughness, Weapon Focus (spear) Skills Diplomacy +7, Knowledge (arcana, religion) +5, Knowledge (nobility) +4, Perception +8, Spellcraft +3 Languages Common SQ aura, bloodline arcana (summoned creatures gain DR 2/evil), combined spells (1st) Combat Gear +1 bolts (3), +1 evil outsider-bane bolts (3), +1 undead-bane bolts (3), scrolls of cure serious wounds (2), scrolls of neutralize poison (2), scroll of remove disease, antitoxin (2), holy water (2); Other Gear +1 breastplate, +1 spear, masterwork heavy crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +1, pair of platinum rings (worth 50 gp), 287 gp



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