Pull Blow (3.5e Feat)
Pull Blow [General, Fighter]
3e Summary::You can choose to leave your victims alive when they might otherwise die
Prerequisite: Int 13, Combat Expertise, Weapon Focus, Heal 1 rank, Base attack bonus +3
Benefit: When attacking with a weapon for which you have Weapon Focus, if you injure an opponent enough to take them below zero hit points you may pull your blow, dealing exactly enough damage to take them to -1 hit point. Furthermore, although unconscious their condition automatically becomes stable (not taking bleeding damage), rather than dying.
Special: You cannot use this feat on a critical hit. This feat has no effect on creatures such as undead and constructs that are destroyed upon reaching 0 hit points.
Notes
Imagine a master swordsman that cuts with such precision that they can wound exactly the amount they wish to by cutting "just so". The benefit of this feat over doing nonlethal damage is that you can make your decision after the fact and that creatures immune to nonlethal damage can effectively be subdued.
- --
- Author: Sigfried Trent © Sigfried Trent 2001 This feat is from the NBoF, please see NBoF Credits.
- Revised by the Netbook of Feats Review Board
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
Property:3e NBoF Rating::4.20 | 4.00 | 4.50 | 4.50 | 4.00 | 4.00 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats
→ General Feats
Back to Main Page → 3.5e Homebrew → Character Options → Feats
→ Fighter Feats
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.