Psychotic Mind (3.5e Feat)

Psychotic Mind [Psionic]

[[3e Summary::''Sometimes the mind just...snaps and it takes the body with it.'' <br><br>]]
Prerequisite: Base will save +3, con 10, [[3e Prerequisite::3e Prerequisite Feat::Overchannel



(3.5e Feat)|Overchannel



]]
Benefit: Your manifester level no longer determines how many points you may spend on an ability. Instead, if you would spend more than your manifesters level in points you take one point of damager for each additional point spent. This cannot reduce your hp below 0. This does not increase the manifester level of the ability.

Normal: Your manifester level is determined the maximum amount of points you may spend on an ability.

Special: At level 10 you may also take ability damage as threw ability burn. The ability damaged is determind by a d6 roll. 1. Strength 2. Dexterity 3. Constitution 4. Intelligence 5. Wisdom 6. Charisma. You may chose not to use this effect.

Back to Main Page 3.5e Homebrew Character Options Feats Psionic Feats

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gollark: They actually build models, look at how it could work, see how it interacts with things, and if possible find ways to test it against what actually happens.
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gollark: If you are to actually make bold claims about theoretical physics instead of just paraphrasing random quantum things it would be beneficial to learn the relevant maths so you can understand the models.
gollark: I'm glad you are adding topic labels to this. This is very useful and I'd never have known this without you mentioning it.
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