Psycho Addiction (Fallout Supplement)

Psycho Addiction

The world has changed for you slightly after constantly consuming Psycho and you got addicted to this chem making you even more dangerous. You feel light-headed.
Benefit: When addicted, the player character suffers a 2 point penalty to Strength and 10 to Damage Resistance..
Special: Psycho, Psychobuff and Psychojet have a 25%, 35% and 35% chance respectively to cause an addiction. The addiction can be cured by visiting a doctor, taking addictol or Fixer, eating a radscorpion egg omelette or drinking a refreshing beverage. .

Back to Main Page D20 Modern Feats
Back to Main Page D20 Modern Campaign Settings Fallout Feats

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by Bethesda Softworks LLC. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by Bethesda Softworks LLC. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: We should ban inflation. It is bad and annoying.
gollark: Yes, because economic™.
gollark: AIs running on computers need electricity and (less) cooling.
gollark: Us foolish meatbags need oxygen and stable ~300K temperatures and food and water and stuff.
gollark: But what if the AIs colonize outer space? They can beat humans at it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.