Psionics (Shard Ne'Vaal Supplement)
The counterbalancing force to magic in Shard Ne'Vaal is the power of the natural mind and discipline of physiological forces. Where magic largely relies on manipulating forces external to the self, psionics uses the self's own power to create miraculous effects beyond that of martial prowess. Its use however, was not always sanctioned. Initially it was a bit of a darker power in society, save in certain circles which were monitored closely. However, with the Gorge happening, arcane magic, primal energy, and divine power became much less dependable and demand for psionic power skyrocketed as a result. Here is a brief history of psionics.
Age of Glass
Shard Ne'Vaal Campaign Settingv | ||||||||
---|---|---|---|---|---|---|---|---|
![]() |
Players' Handbook | Races, Languages, Classes, Backgrounds, Themes, Magic, Psionics, Religion, Literature, Legends and Lore | ||||||
Shard Ne'Vaal Crash Course | History, Geography, Climate, and the World, Bestiary, Flora, Factions, Calendar and Holidays, Cosmology and the Planes, Politics and Law | |||||||
Dungeon Master's Guide | About, Items of Legend, Campaign Ideas, Consumables, Sample Places, NPCS, Variant Rules | |||||||
|
Back to Main Page → 4e Homebrew → Campaign Settings → Shard Ne'Vaal
gollark: There are *already* WASM shell things.
gollark: It's fast, lots of stuff compiles to it, and it's designed to be sandboxed.
gollark: WebAssembly would probably be better than JS for that.
gollark: Maybe they'll try and spin being stuck on 14nm as good, because it's a bigger number or something and therefore obviously better.
gollark: Never trust any of it ever.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.