< Future (4e Sourcebook)
Future (4e Sourcebook)/Prototypes
Prototypes are rare pieces of equipment: bleeding-edge technology, inventor's follies, wierd alien devices and so on. They cannot normally be purchased by players - they are given by the DM as part of a treasure parcel.
- Usage: You can use a Prototype once per encounter.
- Burnout: After you use a Prototype, it might burn out. At the end of the encounter, roll a d20 to make a Prototype Burnout check. A result of 10 or higher is a success, and the item retains its charge. A result of 9 or lower is a failure, and you must discard the item. Your origin or the environment you're in could give you a bonus to your Burnout check.
- Salvage: A burnt-out Prototype that has a salvage entry is still capable of functioning at a reduced level. Each item's salvage entry has an associated Tech Level. A character whose level is equal to or higher than the item's tech level can salvage the item into a permanent item. Salvaged Prototype does not require Burnout checks.
Name | Slot | Origin | Weight
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