Protector (3.5e Race)

The idea of creating a better warrior is by no means new. The process used to create the Aggressor was studied and applied to humans. Combining the Gargoyle with a less volatile race produced a less physically powerful, but more amiable creator. The Protector was designed to protect those who can not protect themselves. Much like there more violent cousins, they did not take kindly to being used as pawns, thus they set out seeking something important to them that they can protect. The process is no less dangerous to the volunteer as most of them still end up dead or insane.

Protectors

Personality

It is still hard for the Protector to fight it's gargoyle like nature despite the less violent creature combined with the gargoyle. They are more generally intelligent and easier to talk to than the Aggressor, but are still of a self conscious and reclusive nature. They are strange creatures and thus receive much unwarranted and undeserved scorn and hatred. People find any excuse to exclude others and being half gargoyle makes one a much easier target. If someone threatens what the Protector cares about, they will be in for a nasty fight. They'll sometimes defend an innocent that is in danger on principle alone

Physical Description

The Protector is about the same height as the average human (Depending, of course, on the human used in the creation). They weigh a bit more because of their gargoyle traits. They have the same color eyes as when they were human. They have grayish skin, clawed hands, and large horns protruding from their heads. They have large wings sprouting from their backs.

Relations

The Protector feels an obligation to defend races weaker than it. Their protective nature can sometimes come off as suffocating, patronizing or condescending, but they generally mean well toward others.

Alignment

Usually good

Lands

The Protector prefers high dark places. Like the Aggressor, this could be due to a racial preference or self conscious attitude. It could also be that they want a bird's eye view of th situation and an advantageous position to ambush enemies.

Religion

Despite their good nature, they receive about as much hatred from many religions. If they do take up a religion, it will be that of a God that advocates protection of others.

Language

Common

Names

They either choose their own names or are given one by their creators

Racial Traits

  • +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
  • Monstrous Humanoid-->:
  • Small:
  • Protector base land speed is 30 feet: Fly 50 feet(average)
  • Dark Vision 6o feet:
  • 2 claws (1d6 each), Gore (1d6), +2 Natural AC  :
  • Spell-Like Ability: . Caster level is . The save DC is -based.
  • Racial Skills: Hide, Spot, Listen
  • +2 to Hide, Spot, Listen
  • +4 to Hide against stone backgrounds
  • Special Qualities: Freeze: The Protector can hold so still that it appears to be a statue. A creature must succeed a DC 18 Spot check to notice it is alive
  • Automatic Languages: Common. Bonus Languages: Any except secret (such as Druidic)
  • Favored Class: Fighter
  • Level Adjustment: +2
  • Skill Points: 4 x (2 + Int modifier) Humanoid Levels give the Protector 1 feat
  • Racial Feats: Monstrous Humanoid Levels give the Protector 1 feat

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
years+++
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.



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