Prosthetic Leg (4e Equipment)

Prosthetic limbs were developed by tinker gnomes as an alternative to regenerative spells. Whilst prosthetic legs does not have any dramatic powers, it does serve as a platform for more elaborate cybernetics.

Implant Failure

Prosthetic Legs Level 2+ Rare
A set of replica humanoid legs, made from light alloys and tiny but robust gears and cogs.
Level 2+1520 gp
Level 12+313,000 gp
Level 22+5325,000 gp

Item Slot: Feet
Prerequisite: You must have the Implant Cybernetic ritual performed on you before you can equip this item.
Properties
♦ You gain a +2 item bonus per plus to Acrobatics checks and to Athletics checks.
Power 4e Item Usage::Encounter (4e Item Action Type::Immediate Reaction)
When you are knocked prone, you may make a saving throw to avoid falling down. You gain a +1 bonus to the saving throw per plus.


If the Implant Cybernetic ritual fails, the subject is missing one leg. With a crutch or peg-leg, they take a -1 penalty to Speed. Without support, they can only move by crawling.

See also Prosthetic Leg Enhancer.


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