Prosthetic Arm (4e Equipment)

Prosthetic limbs were developed by tinker gnomes as an alternative to regenerative spells. Whilst a prosthetic arm does not have any dramatic powers, it does serve as a platform for more elaborate cybernetics. If you benefit from the machine bonus, your arm is particularly accurate, quite and steady making it easier to pick locks or handle small items.

Implant Failure

Prosthetic Arm Level 2+ Rare
A replica of a humanoid arm, made from light alloys and tiny but robust gears and cogs.
Level 2+1520 gp
Level 12+313,000 gp
Level 22+5325,000 gp

Item Slot: Arms
Prerequisite: You must have the Implant Cybernetic ritual performed on you before you can equip this item.
Properties
♦ You gain a +2 bonus per plus to break or burst objects.
(Machine Bonus): You gain a +1 item bonus per plus to Thievery checks, and your hit point maximum increases by 1 per plus.


If the Implant Cybernetic ritual fails, the subject is missing one arm: they can only wield or hold one item, weapon or shield; and cannot use two-handed weapons. They are considered to be slowed while climbing or swimming.

See also Prosthetic Arm Enhancer.


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