Prosthetic Arm (4e Equipment)
Prosthetic limbs were developed by tinker gnomes as an alternative to regenerative spells. Whilst a prosthetic arm does not have any dramatic powers, it does serve as a platform for more elaborate cybernetics. If you benefit from the machine bonus, your arm is particularly accurate, quite and steady making it easier to pick locks or handle small items.
- Implant Failure
Prosthetic Arm | Level 2+ Rare | ||||||||||||||||||
A replica of a humanoid arm, made from light alloys – and tiny but robust gears and cogs. | |||||||||||||||||||
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Item Slot: Arms | |||||||||||||||||||
Prerequisite: You must have the Implant Cybernetic ritual performed on you before you can equip this item. | |||||||||||||||||||
Properties | |||||||||||||||||||
♦ You gain a +2 bonus per plus to break or burst objects. | |||||||||||||||||||
♦ (Machine Bonus): You gain a +1 item bonus per plus to Thievery checks, and your hit point maximum increases by 1 per plus. |
If the Implant Cybernetic ritual fails, the subject is missing one arm: they can only wield or hold one item, weapon or shield; and cannot use two-handed weapons. They are considered to be slowed while climbing or swimming.
See also Prosthetic Arm Enhancer.
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