Power Armor Training (Fallout Supplement)

POWER ARMOR TRAINING Combat

With this feat you can operate the various forms of power armor.
Prerequisite: Intelligence 14, Level 6+, Have received training from in-game source in the use of Power_Armor_(Fallout_Supplement).
Benefit: You can wear and operate power armor.
Normal: Without this feat you simply can not effectively operate power armor. You suffer an armor check penalty of -10, lose Dex modifier to defense, are considered flat-footed at all times, and your movement is 10ft/rd. These are also the effects of a suit of power armor without a fusion core or an empty fusion core.

Back to Main Page D20 Modern Feats
Back to Main Page D20 Modern Campaign Settings Fallout Feats

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by Bethesda Softworks LLC. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by Bethesda Softworks LLC. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: Excellent.
gollark: ```phptest```
gollark: ++supported_langs echo
gollark: ++supported_langs cat
gollark: ++help
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.