Political Entities (Tirr Supplement)

Political Boundaries in Tirr's Material Plane

Civilizations of the Material Plane

Across the Material Plane's sprawling width, many civilizations have sprung forth, nestled in the bosom of whatever habitable location they can find. While the continents have constantly shifted, both geographically and politically, over the countless millenia since its birth, Tirr currently has eight political regions, each defined by war, diplomacy, and resources between the inhabitants.

Independent or Disputed Entities

Some entities have the unique privilege, or burden, of not being a part of a larger empire, either due to dispute or simply no will to join up. These small settlements and cities can be found in the world, usually part of race- or ideal-centric groups who simply pursue their own idyllic society.

  • Fairus
  • Ventus
  • The Jotun Archipelago - A chain of frigid islands located south of, and between both continents.
  • The Isle of Megiddo - The tempestuous isle found south of the Ashen Coast; A great storm has ranged here for thousands of years.
  • The Wildland - Located on a large landmass east of Indus, several savage species of humanoids live here.



Back to Main Page 3.5e Homebrew Campaign Settings Tirr Campaign Setting

gollark: Yes, see RFC 9225.
gollark: How do you have it prove that it's actually running modified "safe" code anyway?
gollark: I mostly just posted it because of the geese, honestly.
gollark: https://pbs.twimg.com/media/FV74uxyXgAAS7yI?format=png
gollark: There are network effects though. People like watching popular entertainment TV so they can talk about it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.