Political Entities (Tirr Supplement)

Political Boundaries in Tirr's Material Plane

Civilizations of the Material Plane

Across the Material Plane's sprawling width, many civilizations have sprung forth, nestled in the bosom of whatever habitable location they can find. While the continents have constantly shifted, both geographically and politically, over the countless millenia since its birth, Tirr currently has eight political regions, each defined by war, diplomacy, and resources between the inhabitants.

Independent or Disputed Entities

Some entities have the unique privilege, or burden, of not being a part of a larger empire, either due to dispute or simply no will to join up. These small settlements and cities can be found in the world, usually part of race- or ideal-centric groups who simply pursue their own idyllic society.

  • Fairus
  • Ventus
  • The Jotun Archipelago - A chain of frigid islands located south of, and between both continents.
  • The Isle of Megiddo - The tempestuous isle found south of the Ashen Coast; A great storm has ranged here for thousands of years.
  • The Wildland - Located on a large landmass east of Indus, several savage species of humanoids live here.



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gollark: What, "think of novel stuff"?
gollark: Sure, but people do in the Empire still do, well, work.
gollark: I mean, if I remember correctly you can just build ones without volition or something, and have them do basically the same stuff.
gollark: What jobs can sophont AIs do that nonsophont ones *can't*?
gollark: You can get 1TB microSD cards now. Imagine the density of a bucket of those.
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