Police Baton (Fallout Supplement)
PL 4 Melee Weapon (Simple Weapons Proficiency)
Damage | 1d6 | Magazine | — |
Critical | 20 | Size | Medium |
Damage Type | Bludgeoning/Non-Lethal | Weight | 3 pounds |
Range Increment | Purchase DC | 2 TU/20 Caps | |
Rate of Fire | Restriction | Common, West Coast/East Coast |
Description
A pre-war police baton equipped by military and police forces for use as a non-lethal weapon used for riot control and criminal arrests. Now commonly found on guards and modern military police.
d20 Modern Rules
This weapon deals non-lethal damage.
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The police baton can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A police baton can be repaired with mechanical parts with a Repair check. Alternatively, another police baton can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use similar bludgeoning weapons such as clubs for parts if the feat is possessed.
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→ Equipment
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→ Campaign Settings → Fallout → Equipment → Weapons → Melee
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