Poison Expert (5e Feat)
Poison Expert
Prerequisites: Dexterity or Intelligence 13 or higher
You have professional knowledge of concocting and applying poisonous substances.
You gain the following benefits:
- You gain proficiency in the poisoner's kit, if you do not have it already.
- Applying poison to a weapon or 1 piece of ammunition costs only a bonus action for you.
- When you craft a vial of basic poison using a poisoner's kit, you may instead craft a number of ounces of it equal to your Dexterity or Intelligence modifier over a long rest. Your poison now deals 2d6 poison damage, and its saving throw DC becomes 8 + your proficiency bonus + your Dexterity or Intelligence modifier, instead of 10.
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gollark: Clouds are *far, far* cheaper per gigabyte, as you just need cloud transceivers, and those are a fixed cost.
gollark: How is it more efficient, I mean.
gollark: How?
gollark: The clouds we use are much more efficient.
gollark: ??? Why?
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