Planetouched— Verrück (3.5e Race)

Verrücken

Created by the unnatural union of an aasimar and a tiefling, Verrücken are a conflicted race, having two opposing influences on their actions. The first Verrücken were born during the middle days of the Vackel Empire, once aasimar and tiefling relations had improved due to joint slavery.

Personality

Verrücken tend to be withdrawn and quiet, only speaking when they need to. While most people would assume that such a trait means that they are shy and meek, the truth is much different. Verrücken have two sides to their person, the demonic side and the celestial side. While Verrücken also have good and evil sides, the celestial side is not always the “good” side and the demonic side is not always the “evil” side. This dual personality results in odd peculiarities in certain situations. A “Good” Verrück might perform cold-blooded torture on an evildoer, or an “Evil” Verrück might drop a few gold pieces into a beggars bowl every once and a while. Both sides need to be appeased occasionally, leading to a Verrück who is good most of the time to perform intensely evil acts every so often. While a Verrück normally has one dominant side, both sides are always present. A Verrück will try to hide his non-dominant side, much like an alcoholic priest. Neutral Verrücken, however, will not have such compunctions. They will perform evil and good acts in equal quantities, depending on which is best for the situation.

Physical Description

While they usually appear to be normal humans, most Verrücken have minor characteristics from both heritages, such as small horns and golden eyes, or silver hair and a sulfuric smell. If they have traits indicative of their nature, they will have traits from both parents. In general Verrücken are tall but slim, with slightly paler than normal skin. They often have minor fevers and chills.

Relations

In a normal planetouched society, Verrücken would be banished or killed, but on Paramýth they are treated exactly like humans by the planetouched (mildly inferior) and similar to elves by the humans. The Verrücken are very unbiased as far as race is concerned, judging individuals by who they are as a person, not by what race they are. If the first three hundred humans a Verrück meets shun and ridicule him, he will treat the three hundred and first the exact same as he treated the first human he met.

Alignment

The Verrücken are very unique as far as alignment is concerned. First, a Verrück cannot qualify for anything that requires that he be good or evil. Second, any non-neutral Verrücken will have a tendency to commit acts on the opposite side of the good-evil axis (but the same on the law-chaos axis). Thus a Lawful Good Verrück would occasionally commit Lawful Evil acts. A Verrück may attempt to alleviate the impact of his cross-alignment acts (a Good Verrück who kills someone in a fit of evilness can then send money to his family). The non-dominant alignment will not attempt to thwart the dominant sides plans, but will do cross-alignment acts within that goal.

Lands

Verrücken live throughout Paramýth, but mostly in the Planetouched Lands. They are, however, more evenly spread around Paramýth than other planetouched.

Religion

Verrücken usually aren’t religious, but if they are they will worship a more neutral god.

Language

Common, Infernal, Celestial, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Sylvan.

Names

Verrücken are usually named the same as humans, but may have a tiefling or aasimar name, depending on which parent raised them more.

Racial Traits

  • +2 Wisdom, +2 Dexterity, 2 Constitution: Verrücken are intuitive and graceful, but because they have blood from opposing planes in them, they are often unhealthy.
  • Outsider (Native)
  • Medium size.
  • A Verrück’s base land speed is 30 feet.
  • Darkvision: Verrücken can see in the dark up to 60 feet.
  • Weapon and Armor Proficiency: A Verrück is automatically proficient with all simple and martial weapons, light and medium armor, and shields.
  • Resistance to acid 3, fire 3, cold 5, and electricity 5.
  • +2 racial bonus on Spot and Intimidate
  • Spell-Like Ability: 1/day faerie fire. Caster level equals the Verrück’s class levels.
  • Spell-Like Ability: 1/day darkness or daylight (This means he can use either one once per day, but not both in the same day). Caster level equals the Verrück’s class levels.
  • Automatic Languages: Common. Bonus Languages: Infernal and Celestial, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Sylvan (Infernal and Celestial may be learned as one language).
  • Favored Class: Any
  • Level Adjustment: +1

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
15 years+1d6+1d8+2d8
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
45 years68 years90 years+3d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4' 11"+2d10110 lb.× (2d4) lb.
Female4' 7"+2d1080 lb.× (2d4) lb.



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gollark: "Benefit to society" is vague and seems to mostly just work as a bludgeon to complain about things which don't have some obvious and Morally Pure™ justification to exist.
gollark: I'm speaking (typing) in general, I mean.
gollark: I suppose you could say that the "negative contribution to society" outweighs the positive one, which is more likely to be true for illegal stuff than legal stuff, at least.
gollark: Sure?
gollark: Ultimately someone is paying for these jobs, but there's frequently enough indirection that it becomes nearly-meaningless.
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