Planeswalker Spark (5e Feat)
Planeswalker Spark
Prerequisites: None
Turns a PC into a planeswalker, intended as a basis for an MtG Multiverse and Planeswalkers based campaign.
You may take this feat repeatedly, limited only by the total number of spells available to be learned and the total number of feats your character has the opportunity to take.
A planeswalker's spark is a latent power inborn into a very small number of sentient creatures across the Multiverse, which if activated permanently turns the bearer into a planeswalker. A planeswalker is granted the ability to travel between the planes of the Multiverse. Taking this feat represents the activation of such a dormant spark in your character.
Planeswalkers use one of the forms raw magical energy can take, called mana, to cast their innate spells. You draw mana from the world by connecting your soul to a land, which simply requires you to spend one long rest in that location. Each time you take a short or long rest you may draw 1 mana from one of your bound lands of your choice. A land you have drawn mana from is drained, or "tapped" of its mana until you spend that mana to cast a spell, which means you can only carry 1 mana per land at a time. (For example: If you have 5 lands, you cna carry a total of 5 mana, one from each land separately)
Mana comes in 5 different colors, and the color of the mana you draw from a land depends on its terrain.
- Red comes from Mountains, volcanos, plateaus, volcanic wastelands, permanently burning locations, etc.
- Blue comes from Islands, rivers, brooks, streams, lakes, ponds, lochs, oceans, seas, bays, coasts, shores, banks, dams, bridges, reefs, etc.
- Green comes from Forests, jungles, woods, brambles, gardens, parks, etc.
- White comes from Deserts, fields, rolling hills, plains, flats, etc.
- Black comes from Swamps, marshes, graveyards, murder sites, haunted locations, ruins, etc.
- Colorless comes from Cities, roads, towers, walls, buildings, large vehicles, artificial places, etc.
Mana of a given color corresponds to certain schools of magic.
- Abjuration = White / Green
- Conjuration = Colorless
- Divination = White / Black
- Enchantment = Blue / White
- Evocation = Red / Black
- Illusion = Blue / Green
- Necromancy = Black / Blue
- Transmutation = Green / Red
You can use your action to cast ANY spell you know or have prepared using mana of the appropriate color. 1 mana is equal to 1 spell level for a planeswalker spell, or half a level for any other spell. So, for instance, if you wanted to cast Magic Missile as a 5th level spell, you would need to spend 10 mana, while conjure elemental would cost you 5. You can not mix mana and spell slots to cast a spell; a stack of mana being spent on a single spell counts as 1 spell slot of a specific level.
Any other color of mana can be used to replace colorless mana for spell cost, but colorless mana cannot replace any other color. For example, you can technically spend any color of mana to case a conjuration spell, but if you are bound to an artificial land, like a king's castle or something, you can ONLY spend that mana on conjuration spells. It is essentially the AB+ of blood types; it can recieve from anyone, but give only to its own kind.
Each time you take this feat, you may choose any 5 spells from the following planeswalker spell list to add to your list of known spells. Planeswalker spells do not require any components in order to be cast. Keep in mind that once you have chosen your spells for a given instance of a feat, they cannot be forgotten or changed out, even if you take this feat again.
- Planeswalker Spell List
- 1st Level
- Animal Friendship
- Detect Evil & Good
- Detect Magic
- Find Familiar
- Speak With Animals
- Unseen Servant
- 2nd Level
- Detect Thoughts
- Find Steed
- Misty Step
- Rope Trick
- 3rd Level
- Animate Dead
- Blink
- Clairvoyance
- Conjure Animals
- Phantom Steed
- Revivify
- Sending
- Speak With Dead
- Speak With Plants
- Spirit Guardians
- 4th Level
- Banishment
- Conjure Minor Elementals
- Conjure Woodland Beings
- Dimension Door
- Divination
- Dominate Beast
- Evard's Black Tentacles
- Guardian of Faith
- Mordenkainen's Faithful Hound
- 5th Level
- Animate Objects
- Banishing Smite
- Bigby's Hand
- Commune
- Commune With Nature
- Conjure Elemental
- Contact Other Plane
- Dominate Person
- Planar Binding
- Raise Dead
- Reincarnate
- Teleportation Circle
- 6th Level
- Arcane Gate
- Conjure Fey
- Contingency
- Drawmij's Instant Summons
- Planar Ally
- Word of Recall
- 7th Level
- Conjure Celestial
- Etherealness
- Mordenkainen's Magnificent Mansion
- Plane Shift
- Resurrection
- Sequester
- Teleport
- 8th Level
- Clone
- Demiplane
- Dominate Monster
- Maze
- Telepathy
- 9th Level
- Astral Projection
- Gate
- Time Stop
- True Resurrection
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