Plane Shifter (5e Subclass)

Please do not edit the first level ability, anything after that you feel needs to be made better/improved may be edited. This is my first time creating a subclass.

  • You gain no spells from choosing this subclass, but you get one extra 1st level spell slot*
This page was marked as abandoned on 14:27, 1 November 2020 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is of questionable balance. Reason: planeshift is a 7th level spell, that casters get one spell slot for until 20th level. This subclass can planeshift more times at first level than what an epic level character can.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

At first level -You have become adept at moving your body throughout the known realms. As a bonus action, you can shift to any other plane of existence that you know of. On each of your turns you must use a bonus action to stay on that plane or you may return to a point within 300 ft of where you left. When shifting, you may take up to two willing creatures with you. (you can use this feature twice per long rest. This increases by 1 at 3rd, 7th, 11th, and 15th levels)

At first level -You have adapted to being transported through worlds, you are resistant to necrotic damage.

At first level -You always know what time it is and which way is which without the help of a compass.

At sixth level -You have become fast enough to avoid incoming attacks by temporarily shifting your plane. When a creature makes an attack on you, you can use your reaction and roll a D20, if you roll higher than the attack, you shift your plane and return immediately after the attack fails. (This does not work with opportunity attacks)

At fourteenth level -When you plane shift you are able to stay in the other plane of existence indefinitely, but anyone you bring with you is transported back to your original plane and takes 7d10 necrotic damage.

At eighteenth level -When returning from your shift, you may reappear inside a creature causing them to essentially be under the affects of Power Word Kill. If they were to die from this, they explode and you are covered in blood until it is cleaned off.


Back to Main Page 5e Homebrew Character Options Subclasses

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.