Phantom Tiger (3.5e Creature)

Phantom Tiger

Phantom Tiger
Size/Type: Large Undead (Augmented Animal, Incorporeal)
Hit Dice: 6d12 (39 hp)
Initiative: +2
Speed: Fly 30 ft. (perfect)
Armor Class: 13 (-1 size , +2 Dex, +2 deflection), touch 13, flat-footed 11
Base Attack/Grapple: +4/+14
Attack: Incorporeal touch +5 melee or +9 against ethereal foes (1d4 plus 2d6 Con); or claw +9 melee (1d8+6)
Full Attack: Corrupting touch +5 incorporeal melee touch or +9 against ethereal foes (1d4 or 1d4+6 against ethereal foes); or 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Corrupting touch, improved grab, pounce, rake 1d8+3
Special Qualities: Undead traits, incorporeal traits, low-light vision, scent, manifestation, turn resistance +2
Saves: Fort +1, Ref +6, Will +6
Abilities: Str 23, Dex 15, Con -, Int 2, Wis 12, Cha 14
Skills: Balance +6, Hide +11*, Listen +11, Move Silently +9, Spot +11, Swim +11
Feats: Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:
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More information...

This creature resembles a tiger walking in the air. The image is hazy and translucent, suggesting something not natural.

Phantom tigers are the spectral remnants of tigers. They drift aimlessly, haunting the places where they died and moaning in endless misery.

Combat:

Improved Grab (Ex): To use this ability, a phantom tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a phantom tiger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +9 melee, damage 1d8+3.



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